Archive | Patches

League of Legends Patch 6.8 Arrives

It’s been a week of patch updates. First we had the mega patch for Fallout 4, and now we have the arrival of patch 6.8 for League of Legends. The patch is addressing everything that the developers think needs to be fixed or fine tuned for the game.


Here’s what you can expect with the patch.

Clubs: The crash issue with high-membership clubs has been fixed.

Minion AI: The first wave of minions has been altered to no longer focus-fire a single enemy melee minion.

Jungle AI: Monsters will no longer reset when aggroing a monster

Ekko’s passive on-hit damage has been reduced to 3% of the target’s missing health, and the passive on-hit ratio is now at 1% per 33 ability power

Parallel Convergence now deals a minimum of 15 damage to minions and monsters

E Phase Dive has been reduced to 40/65/90/115/140

All of the characters in League of Legends have received some sort of update.

The cooldown now begins upon the cast instead of when the buff expries, and while Strut is on cooldown, applying the LoveTap gives a reduction of the remaining cooldown by 2 seconds.

The Iceborn Gauntlet has been tweaked as well, with 100% base attack damage instead of 125% base attack damage.

Here are the bug fixes for the game that will come with patch 6.8.

  • The burn auras for Enchantment – Cinderhulk and Sunfire Cape no longer stack
  • Zed no longer gains 20 extra attack damage when activating W – Living Shadow
  • Karthus’s W – Wall of Pain properly grants vision again
  • Fixed a bug where Karthus’s abilities sometimes failed to apply the slow from Rylai’s Crystal Scepter during Passive – Death Defied
  • Ekko’s Q – Timewinder on-hit sound effects when returning have been restored
  • Chilling Smite properly dismounts Quinn during R – Behind Enemy Lines
  • Fixed a bug where Renekton’s W – Ruthless Predator sometimes wasn’t applying the proper number of Black Cleaver stacks
  • Rammus’s Q – Powerball self-knockup no longer overrides other knockup/knockback effects (ex. Poppy ult, Alistar Headbutt)
  • The Bandit mastery no longer grants gold when enemy pets (ex. Tibbers, Elise spiderlings) die
  • Urgot’s R – Hyper-Kinetic Position Reverser no longer completes its swap if Urgot dies mid-channel
  • Oracle’s Extract can now properly be purchased while dead on Howling Abyss
  • Unmuting the Master Volume slider no longer causes individually muted sounds to play
  • Custom R – Feast sound effects for both Battlecast and Gentleman Cho’Gath have been restored
  • Increased the volume of Meowkai’s E – Sapling Catling Toss sound effects
  • Increased the volume on a few of PROJECT: Yi’s movement voiceover lines
  • Restored icy wind audio for Blackfrost Anivia’s Passive – Rebirth revive channel
  • Gravelord Azir no longer sometimes plays Azir’s base voiceover lines
  • Jhin’s Q – Dancing Grenade bounces no longer play Karma’s Q – Inner Flame audio when both are in the game. Thief.
  • Arcade Hecarim’s E – Devastating Charge rainbow trail and arrow effects have been restored
  • Pool Party Lulu’s W – Polymorph victims now properly identify themselves as Seals in chat, rather than Cupcakes

You’ll find the full list of updates on the patch 6.8 blog post by the developers. The blog post also teases a new skin, Infernal Diana, arriving with the patch. 

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Massive Fallout 4 Unofficial Patch Addresses Nearly Every Game Bug

Yikes. A new Fallout 4 patch is available for the bugs that many players are plagued with while playing. Why the yikes? This game patch isn’t official and it isn’t from the makers of the game. has just published a new patch for the latest Fallout title and it purports to fix many of the bugs in Fallout 4. It’s an exhaustive list of patches and their fixes. The bugs fixed include design eras, voiceovers, maps, settlers, and more.


You’ll need the Official Fallout 4 patch 1.5.146 or greater. You’ll then need to follow this load order:


[Official DLCs]

[Other ESM Files]

Unofficial Fallout 4 Patch.esp

[The rest of your mods]

The patch aims to address all of the Fallout 4 bugs, and takes on hundreds of them. It’s designed to compatible with many of the Fallout 4 mods out there, and was created by the authors of the Unofficial Oblivion and Skyrim Patch series. Hundreds of gameplay, quest, NPC, object, item, text and placement bugs have been fixed, but no unsafe changes.  The bugs have been crowdsourced from fans by the patch’s author, and is available for free.

However, please note that some reddit users report that Fallout 4 patches may see their achievements disabled!

Here are a few:

  • AOAliasBailOutScript: Prevented timer event bailout from filling the script logs with errors due to the lack of a check for the alias reference being NONE. (Bug #19591)
  • At the end of Dependency (V81_03), if the player convinced Bobby to get clean, talking to Tina will abort after convincing her to join a settlement due to an unfilled property in the scene that was supposed to bring up the settlement selection window. If you succeeded in convincing her but never got the menu, you will get a pop-up menu upon running the patch which will ask you where you want to send her. (Bug #19581)
  • The material swaps for Covert Operations 7 (CustomMaterialSwap001D1FEA) and Covert Operations 8 (CustomMaterialSwap001D1FF1) were switched and caused them to display the wrong artwork when dropped in the world. (Bug #20009)
  • The Prydwen has a settlement icon on the map even though there is no workshop listed for it and there is never any possibility to send settlers to it. (Bug #19905)
  • The combat shotgun stock has a gap in it. (meshes\weapons\combatshotgun\stockshort_1.nif) (Bug #20069)
  • The female heavy leather armor model is pointing to the wrong material. (meshes\armor\leather\f_arm_heavy_r.nif) (Bug #20137)
  • Level 3 & 4 of Chemist incorrectly list Intelligence of 5 as a requirement instead of 7. (Bug #19585)
  • Levels 1 & 2 of the Ninja perk did not properly account for 2-handed melee weapons. (Bug #19667)
  • Level 3 of Idiot Savant was mistakenly checking for Intelligence of 6 twice, which left out 5, and the effectiveness chance was off by 1% as well. The Intelligence 8 condition also had unnecessary weapon type conditions that should not have been there. (Bug #19676)
  • The Tesla Science magazine perk was not providing the bonus described due to the use of an incorrect keyword. (Bug #20139)

Download the patch here. You can also send feedback to the author and report any more bugs that they may be able to fix. 


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XCOM 2 Patch Arrives for Some Game Issues

XCOM 2 recently received a new game patch that may affect some of the issues you can experience while playing the game. While the XCOM 2 patch doesn’t fix every issue, it will certainly make your gaming a bit easier as developers rush to fix other problems. XCOM 2 released February 5 and has been seen its share of bad press as gaming journalists point out the game’s performance flaws.

  • Player is unable to progress to scan in the Geoscape after completing the Resistance Communications research via Tutorial – This will fix previously affected saves.
  • Unable to load saves with a Chryssalid Cocoon – This will fix the issue, and for previously affected saves.
  • Adjustments were made to Texture Streaming to assist with periodic frame spikes.
  • Using the preview voice button for a modded voice pack will no longer crash the game when in the armory.
  • Removed 8x MSAA from default Max settings.

While the new patch may help some, other issues still exist. GameSpot reported earlier today that the deveoper is working furiouly on the performance issues.


One of the common problems for XCOM 2 is the game’s low loadrate, but some players on message boards and at Steam have discovered a few quick fixes

  • Turning off anti-aliasing in game
  • Turning the Ambient Occlusion down or off
  • Turning off Screen Space Graphics
  • Turn off V-Sync and Framerate Smoothing
  • Turn on adaptive/dynamic V-sync in your graphics card drivers
  • Hit Capslock in post-mission screens

If these fixes don’t work, there are also two game mods that can help with fixing XCOM 2 issues.


This will speed up your game by eliminating some of the smaller time-taking actions that may occur, including the list below. It was shared on Steam community by BlueRaja, and contains the following fixes:

  • Removed 1-3 sec pause after shooting, throwing grenades, abilities, etc.
  • Removed 1 sec pause after getting a kill
  • Removed 2.75 sec pause after going into cover
  • Reduced pauses from reanimating corpses and unburrowing chryssalids by 80%
  • Removed unskippable Bradford voiceovers:
    • 1, 3, and 6 turns remaining warnings
    • Civilians dying warning
  • Reduced revealed enemies cinematic time
  • Increased Gremlin movement speed by 150%
  • Increased unit movement speed by ~10% (Lowered by popular demand – can be reduced back to normal under Options –> Gameplay –> Unit Movement Speed)
  • Removed 33% slowdown of enemies not being attacked during overwatch slowmo (enemies being attacked are unaffected)
  • Increased the speed of the Avenger on the global map
  • Reduced the fade-in time of the horrendously slow color picker



Shaska shared this mod on Steam as well, making it possible to disable timers.

  • Disables the mission timer in most non-story missions. Notable exceptions are UFO and terror missions.
  • Doesn’t disable achievements.


The developer team looks to be fixing all of the problems you may have with playing XCOM 2 soon, so the best advice is to try the fixes we shared here, and be patient. Comment if you have your own fix!

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Batman: Arkham Knight PC Patch Releases, Plus New January DLC

Players anxious to play the PC edition of Batman: Arkham Knight have a new patch for the game, and it should end some of the most frustrating glitches of the game. The PC version for Batman: Arkham Knight was actually pulled off the market on June 24, 2015, with Warner Bros. Interactive Entertainment Suspending Sales. September 2015 saw the release of the company’s first patch, and the game was put up for sale again in October 2015, but Warner Bros. still offered refunds due to the game’s poor performance. While the PC version suffered several bad issues, the PS4 and XBox One editions did quite well. Despite the problems, gamers still embrace the game and likely looked forward to new updates.


In a Steam Community post dated January 19, 2016, Warner Bros. shared news of the new patch. Gamers are urged to update with the patch before the new January DLC content. The patch’s details include the following fixes:

  • Added support for January DLC content
  • Fixed issues with the benchmark map which could occur after installing the Season of Infamy: Most Wanted Expansion content
  • Resolved an issue on some notebook PC hardware where the screen flickers on launch. Users will require the latest Nvidia drivers and Microsoft Windows drivers installed.
  • Fixed some keyboard and mouse prompts functioning incorrectly after certain keys had been rebound.
  • Fixed an issue on the in-game store where free DLCs were shown to have a value of “.0”
  • Addressed an issue where rebinding keys could cause quickfire gadget attacks to work incorrectly for Batgirl, Red Hood or Harley Quinn
  • Miscellaneous DLC gameplay fixes and stability improvements

The company also released the Crime Fighter Challenge Pack #6 later that day, and gamers can access it by restarting their Steam client. The challenge pack was developed by game developer Rocksteady Studios after they solicited fan feedback on what elements they’d want from previous Batman games.

Batman: Arkham Knight January 2016 DLC includes several new maps, each with a note about why it was included, and a Batman Incorporated Skin as well. The maps are as follows:


  • Batcave (Batman: Arkham City)
  • Sanatorium, Medical Facility (Batman: Arkham Asylum)
  • Wayne Manor Main Hall (Batman: Arkham City)


  • Crime Alley (Batman: Arkham Knight)
  • Iceberg Lounge (Batman: Arkham City)
  • Monarch Theatre (Batman: Arkham City)

The January DLC update is for console versions as well. This will be the final release of DLC content for Batman: Arkham Knight, reports say, so players should download it now!

Information about the new Batman: Arkham Knight Complete Edition leaked recently, with the tidbits taken from the Amazon Germany landing page for the title. The game will reportedly go on sale March 17, 2016, though that could change. It should also include all of DLC released for Batman: Arkham Knight. The game’s description also mentions a Batmobile, new gameplay, and “expansive Gotham City map,” and should be for PC, PS4 and Xbox One. The Complete Edition also hooks to the Season Pass, some reports say. It’s not clear what and how much exclusive content will come in the Complete Edition version of the game. 



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Pro Evolution Soccer 2013 – 1.02 Patch

Here is 1.02 patch for one of the most popular football simulation games PES 2013. This patch upgrades the game to 1.02 version. Read the full story

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Far Cry 3 – 1.04 Patch

Here is a 1.04 version patch for open-world first-person action shooter Far Cry 3. Several issues that bothered players are fixed, and some new HUD options are added in the Option menu. Read the full story

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PES 2013 Version 1.02 Patch

Here is a 1.02 patch for original retail version of the game Pro Evolution Soccer 2013. Those few annoying bugs have been fixed, and several other issues. Read the full story

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Far Cry 3 – 1.02 Patch

Here is 1.2 patch for blockbuster game Far Cry 3. This patch enables much smoother game and now player can enjoy it without some annoying bugs. Some other options have also been improved (like team balancing). Read the full story

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Patch #2 for FIFA Manager 12


Second patch for the new FIFA manager is out. It shows many improvements and bug fixes. Read the full story

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Skyrim patches information


Bethesda Softworks announced that they will be devoted to giving postlaunch support for Skyrim on all platforms. Nature and frequency of patches for PC, PS3 and Xbox will be different for every platform. PC players will have to patch and update their game more than console users. Read the full story

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